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Frame - Portals on Steroids
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发布时间:2025-02-26 05:46:53
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Frame - Portals on Steroids

文章内容

Frames work like every other door frame: you go through them and then you are somewhere else. The only difference is that with frames this "somewhere else" can be anywhere, discontinuities in space included.
Frame - Portals on Steroids
If anywhere should be somewhere else frames can be moved.
Frame - Portals on Steroids
If something is in the right place, but with the wrong size frames can change the size of objects.
Frame - Portals on Steroids
And if something falls in an inconvenient direction frames can change gravity of objects.
Frame - Portals on Steroids
And frames can do even more:
  • The ubiquitous cubes and activation buttons.
  • A "Paint Gun" allows to dynamically open and close frames.
  • A "Light Gun" that changes how objects interact with frames.
  • Frames can have any size and appear in high numbers.
  • All features of frames are implemented in the most general way possible and cooperate with each other. No scripted events, no restrictive special cases.

All this results in a staggering number of puzzle-possibilities and the carefully crafted levels make sure to use them to the fullest in this logic-based physics-puzzler.
Other features are:
  • A story almost as complex as the game mechanics.
  • All mechanics are explained "intuitively" through level-design without the need of explicit tutorials or text.
  • 95 levels (including free DLC). Every single level exploits a different aspect of the mechanics. No filler, no repitition.
  • A hint mechanic, so you never get stuck.
  • Full support for mouse/keyboard and controller with freely configurable inputs.

Thinking with portals is easy. Now, try thinking with frames.